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1
How to Become Smarter (twitter.com/lemire)
4 months ago | ibobev | twitter.com | newest
2
Artificial Intelligence Is the Crisis We Need (twitter.com/lemire)
4 months ago | ibobev | twitter.com | newest
1
Prince of Packaging (twitter.com/jmechner)
4 months ago | ibobev | twitter.com | newest
1
Zen, CUDA, and Tensor Cores, Part I: The Silicon (computerenhance.com)
4 months ago | ibobev | computerenhance.com | newest
7
Why don't more people use Linux? (world.hey.com)
4 months ago | ibobev | hey.com | newest
11
Software Rasterizing Hair (sctheblog.com)
4 months ago | ibobev | sctheblog.com | best
1
The Neural Light Grid: A Scalable Production-Ready Learned Irradiance Volume (activision.com)
4 months ago | ibobev | activision.com | newest
1
Bringing Explicit Pipeline Caching Control to Vulkan (khronos.org)
4 months ago | ibobev | khronos.org | newest
1
Compressing floating-point numbers quickly by converting them to brain floats (lemire.me)
4 months ago | ibobev | lemire.me | newest
2
The Perspective and Orthographic Projection Matrix (scratchapixel.com)
4 months ago | ibobev | scratchapixel.com | newest
2
Determinism (box2d.org)
4 months ago | ibobev | box2d.org | newest
1
CS-E4595 Competitive Programming (aalto.fi)
4 months ago | ibobev | aalto.fi | newest
1
Spelunky 64 (paulko64.itch.io)
4 months ago | ibobev | itch.io | newest
5
The 2030 Rust Update (mbuffett.com)
4 months ago | ibobev | mbuffett.com | newest
2
The Neural Light Grid: A Scalable Production-Ready Learned Irradiance Volume (activision.com)
5 months ago | ibobev | activision.com | newest
12
What we can learn from vintage computing (github.com/readme)
4 months ago | ibobev | github.com | best
1
Factorio – Resource search and Assembler GUI improvements (factorio.com)
5 months ago | ibobev | factorio.com | newest
1
When is a BCn/ASTC endpoints-from-indices solve singular? (fgiesen.wordpress.com)
5 months ago | ibobev | wordpress.com | newest
1
SDF Font Outlines (redblobgames.com)
5 months ago | ibobev | redblobgames.com | newest
2
Batched ranged random integer generation (wiley.com)
5 months ago | ibobev | wiley.com | newest
1
An Overview of C++26: Core Language (modernescpp.com)
5 months ago | ibobev | modernescpp.com | newest
1
Zig and Emulators (floooh.github.io)
5 months ago | ibobev | github.io | newest
35
Poor Foundations in Geometric Algebra (terathon.com)
5 months ago | ibobev | terathon.com | best
4
'Wartime CEO': Urbit's Founder Returns in Shakeup at Moonshot Software Project (coindesk.com)
5 months ago | ibobev | coindesk.com | frontpage
15
About the IMGUI Paradigm (github.com/ocornut)
5 months ago | ibobev | github.com | frontpage
2
Labels on Maps (redblobgames.com)
5 months ago | ibobev | redblobgames.com | newest
4
Random Thoughts about Unity (aras-p.info)
5 months ago | ibobev | aras-p.info | newest
1
Rasterization (scratchapixel.com)
5 months ago | ibobev | scratchapixel.com | newest
2
C++26: The Next C++ Standard (modernescpp.com)
5 months ago | ibobev | modernescpp.com | newest
1
Sheaves and Topology (bartoszmilewski.com)
5 months ago | ibobev | bartoszmilewski.com | newest
2
Rust GPU Transitions to Community Ownership (rust-gpu.github.io)
5 months ago | ibobev | github.io | newest
1
Nox Archaist – A Modern Apple II RPG (6502workshop.com)
5 months ago | ibobev | 6502workshop.com | newest
3
Faster random integer generation with batching (twitter.com/lemire)
5 months ago | ibobev | twitter.com | frontpage
1
What's so hard about class types as non-type template parameters? (brevzin.github.io)
5 months ago | ibobev | github.io | newest
2
Factorio Gleba Pentapod Enemies (factorio.com)
5 months ago | ibobev | factorio.com | newest
2
About the Imgui Paradigm (github.com/ocornut)
5 months ago | ibobev | github.com | newest
1
Introduction to Texturing (scratchapixel.com)
5 months ago | ibobev | scratchapixel.com | newest
8
Esoterica Engine (esotericaengine.com)
5 months ago | ibobev | esotericaengine.com | frontpage
2
Introduction to Ggml (huggingface.co)
5 months ago | ibobev | huggingface.co | frontpage
2
Compute with DirectX 12 (stefanpijnacker.nl)
5 months ago | ibobev | stefanpijnacker.nl | newest
5
Reflection-based JSON in C++ at Gigabytes per Second (lemire.me)
5 months ago | ibobev | lemire.me | frontpage
3
Isometric Tutorials (clintbellanger.net)
5 months ago | ibobev | clintbellanger.net | frontpage
2
Isometric Tiles Math (clintbellanger.net)
5 months ago | ibobev | clintbellanger.net | newest
1
GPU Programming Primitives for Computer Graphics (gpu-primitives-course.github.io)
5 months ago | ibobev | github.io | newest
1
Modernes C++ (modernescpp.com)
5 months ago | ibobev | modernescpp.com | newest
2
Factorio Research info tooltip and Online players GUI (factorio.com)
5 months ago | ibobev | factorio.com | newest
2
Oodle, Kraken etc. Misconceptions (fgiesen.wordpress.com)
5 months ago | ibobev | wordpress.com | frontpage
43
Isometric Projection in Game Development (pikuma.com)
5 months ago | ibobev | pikuma.com | best
2
How Playstation Graphics and Visual Artefacts Work (pikuma.com)
5 months ago | ibobev | pikuma.com | newest
2
Optimizing Llama.cpp AI Inference with CUDA Graphs (nvidia.com)
5 months ago | ibobev | nvidia.com | newest
1
Pixel Art Academy: Learn Mode (steampowered.com)
5 months ago | ibobev | steampowered.com | newest
10
Mineshaft Gap – A real-time strategy game for the C64 by Drmortalwombat (indieretronews.com)
5 months ago | ibobev | indieretronews.com | frontpage
1
Half-Life, the FPS that didn't have the chance to live on Dreamcast (sega-dreamcast-info-games-preservation....
5 months ago | ibobev | sega-dreamcast-info-games-preservation.com | newest
1
Presheaves and Topology (bartoszmilewski.com)
5 months ago | ibobev | bartoszmilewski.com | newest
2
C++ Feature Testing Macros (modernescpp.com)
5 months ago | ibobev | modernescpp.com | newest
1
There's a Disease Infecting the Game Industry [video] (youtube.com)
5 months ago | ibobev | youtube.com | newest
49
Enum class improvements for C++17, C++20 and C++23 (cppstories.com)
5 months ago | ibobev | cppstories.com | best
2
CharPad C64 Pro and SpritePad C64 Pro (subchristsoftware.itch.io)
5 months ago | ibobev | itch.io | newest
2
Nexxt is an all-in-one studio for making NES compatible graphics (frankengraphics.itch.io)
5 months ago | ibobev | itch.io | newest
22
6.893 Philosophy and Theoretical Computer Science (stellar.mit.edu)
5 months ago | ibobev | mit.edu | frontpage
10
The First Law of Complexodynamics (2011) (scottaaronson.blog)
5 months ago | ibobev | scottaaronson.blog | frontpage
45
How WASD became the standard PC control scheme (2016) (pcgamer.com)
5 months ago | ibobev | pcgamer.com | best
1
Measure, Integration and Real Analysis (axler.net)
5 months ago | ibobev | axler.net | newest
4
Harmonic Function Theory (axler.net)
5 months ago | ibobev | axler.net | frontpage
1
Tex Murphy and the Coming of the DVD (A Shaggy-Dog Story) (filfre.net)
5 months ago | ibobev | filfre.net | newest
2
Factorio Tesla Turret (factorio.com)
5 months ago | ibobev | factorio.com | newest
1
We Solve Your Difficult Problems: Forward Porting with Legacy Media and Code (alphapixeldev.com)
5 months ago | ibobev | alphapixeldev.com | newest
2
Build a FAST key-value store with Rust (tunglevo.com)
6 months ago | ibobev | tunglevo.com | newest
1
Screen Space Indirect Lighting with Visibility Bitmask (cybereality.com)
6 months ago | ibobev | cybereality.com | newest
1
Frame Latency Meter (FLM) v1.0 (gpuopen.com)
6 months ago | ibobev | gpuopen.com | newest
1
GigaVoxels DP: Starvation-Less Render and Production for Volumetric Worlds (hal.science)
6 months ago | ibobev | hal.science | newest
1
Cache Points for Occlusion-Aware Many-Lights Sampling and Volumetric Scattering (acm.org)
6 months ago | ibobev | acm.org | newest
1
Dense, Hardware-Friendly Geometry Format for Lossily Compressing Meshlets [pdf] (gpuopen.com)
6 months ago | ibobev | gpuopen.com | newest
1
Hierarchical Parallel Clustering for Bounding Volume Hierarchy [pdf] (gpuopen.com)
6 months ago | ibobev | gpuopen.com | newest
1
Concurrent Binary Trees for Large-Scale Game Components (ggx-research.github.io)
6 months ago | ibobev | github.io | newest
2
GPU-Friendly Stroke Expansion (linebender.org)
6 months ago | ibobev | linebender.org | newest
2
The Impact of Jungle Music in 90s Video Game Development (pikuma.com)
6 months ago | ibobev | pikuma.com | newest
2
FastCGI – The Forgotten Treasure (nongnu.org)
6 months ago | ibobev | nongnu.org | newest
1
"Reverse Engineering for Beginners" Book (beginners.re)
6 months ago | ibobev | beginners.re | newest
1
How Cosmo's Cosmic Adventure DOS Game Works? (cosmodoc.org)
6 months ago | ibobev | cosmodoc.org | frontpage
1
Commodore 64 Guides (pickledlight.blogspot.com)
6 months ago | ibobev | blogspot.com | newest
3
Apple II Documentation Project (apple2.org.za)
6 months ago | ibobev | apple2.org.za | newest
1
An Afterlife User's Guide to the C64 (c64os.com)
6 months ago | ibobev | c64os.com | newest
1
A Guide to the Graphics of the Sega Mega Drive / Genesis (rasterscroll.com)
6 months ago | ibobev | rasterscroll.com | newest
1
1990 Nintendo Headquarters in Kyoto [video] (youtube.com)
6 months ago | ibobev | youtube.com | newest
2
The Icon Programming Language (arizona.edu)
6 months ago | ibobev | arizona.edu | newest
29
Roguecraft Devs on Developing for Amiga in 2024 (timeextension.com)
6 months ago | ibobev | timeextension.com | best
1
The Nox Worldbuilder – next gen A2 RPG content creation [video] (youtube.com)
6 months ago | ibobev | youtube.com | newest
1
Esoterica: Next-gen x64 Cores and Micro-op Caches (computerenhance.com)
6 months ago | ibobev | computerenhance.com | newest
10
Advanced Linux Programming [pdf] (agabroward.org)
6 months ago | ibobev | agabroward.org | newest
3
2D Game Development: From Zero to Hero (therealpenaz91.itch.io)
6 months ago | ibobev | itch.io | frontpage
2
Introduction to Realtime Fluid Simulation for Programmers and Technical Artists (shahriyarshahrabi.medium.com)
6 months ago | ibobev | medium.com | frontpage
2
Reverse engineering the rendering of The Witcher 3 (astralcode.blogspot.com)
6 months ago | ibobev | blogspot.com | newest
39
Introduction to Machine Learning Interviews Book (huyenchip.com)
6 months ago | ibobev | huyenchip.com | best
12
How Clang compiles a function (2018) (regehr.org)
6 months ago | ibobev | regehr.org | best
2
Building the fastest Lua interpreter.. automatically (sillycross.github.io)
6 months ago | ibobev | github.io | newest
25
Driving Compilers (fabiensanglard.net)
6 months ago | ibobev | fabiensanglard.net | best
1
Pixel Art Articles (saint11.org)
6 months ago | ibobev | saint11.org | frontpage
4
Game AI Pro (gameaipro.com)
6 months ago | ibobev | gameaipro.com | frontpage
2
Neural Networks and Deep Learning (neuralnetworksanddeeplearning.com)
6 months ago | ibobev | neuralnetworksanddeeplearning.com | frontpage
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