Articles by ibobev
1

Hilbert Transform as an Infinite Matrix (johndcook.com)

4

Expected IQ Spread on a Jury (johndcook.com)

1

Calculating the expected range of normal samples (johndcook.com)

1

Building a Fast Lock-Free Queue in Modern C++ from Scratch (jaysmito.dev)

3

CSS vs. JavaScript (joshwcomeau.com)

1

More Whimsical OEIS Sequences (jeremykun.com)

1

» Planescape: Torment, Part 1: From the Tabletop (filfre.net)

1

C++26: Ordering of constraints involving fold expressions (sandordargo.com)

1

Does bulk memmove speed up `std:remove_if`? (No.) (quuxplusone.github.io)

1

Book Review: Babel by R.F. Kuang (probablydance.com)

1

Tabulation Tribulations (bartoszmilewski.com)

2

Parsing IPv6 Addresses Crazily Fast with AVX-512 (lemire.me)

3

An Intensive Introduction to Cryptography (intensecrypto.org)

1

90% of the T Distribution (entropicthoughts.com)

3

In Defense of Manual Memory Management (dayvster.com)

2

Why Bun Leaving Zig Is Great for Zig (dayvster.com)

1

Understanding Age Assurance Accuracy (educatedguesswork.org)

1

Spring Lisp Game Jam 2026 (andreyor.st)

1

How many arguments should a function have in Python? (andros.dev)

3

How Xerox invented the GUI and watched Apple and Microsoft win (generationamiga.com)

26

C64 Basic: Game Map Overhead “Camera View” (retrogamecoders.com)

3

Three Binary Tricks (buttondown.com/jaffray)

1

Walking the Dog with Claude (xania.org)

4

Zero Lines Maze: What the 8-Bit Guy's One-Liner Can Still Teach Us (retrogamecoders.com)

2

Floor and Ceil versus Denormals on CPU and GPU (asawicki.info)

3

Giving the ZX Spectrum a Fair Shake (bumbershootsoft.wordpress.com)

3

Agentic-Agile: Why Agent Development Needs Agile (Not Just Prompts) (developer.microsoft.com)

2

Sample Profile Guided Optimization in MSVC (devblogs.microsoft.com/cppblog)

1

On AI (openmymind.net)

1

The Minimal Retroreflective Microfacet Model (jcgt.org)

8

Neoclassical C++: segmented iterators revisited (boostedcpp.net)

1

Are Humanoid Robots the End of Human Work? (nautil.us)

1

Alexander Grothendieck Revolutionized 20th-Century Mathematics (quantamagazine.org)

1

Two Researchers Are Rebuilding Mathematics from the Ground Up (quantamagazine.org)

2

Ecotypes Harbor the Genetic Memory of a Species' Past (quantamagazine.org)

3

The Trick to Designing Highly Replayable Arcade and Linear Games (jslegenddev.substack.com)

1

TIL: Symlinking NixOS Dotfiles (matklad.github.io)

1

Ecotypes Harbor the Genetic Memory of a Species' Past (quantamagazine.org)

1

Circular and hyperbolic functions differ by rotations (johndcook.com)

1

Couth and Uncouth Function Pairs (johndcook.com)

2

Yeunjoo Choi from Igalia on Chromium (theconsensus.dev)

6

Book Review: On the Calculation of Volume (stephendiehl.com)

55

Magic the Gathering format: Fun 40 (fabiensanglard.net)

1

Second Quantisation – A Quantisation Too Far (forwardscattering.org)

2

My 1993 Atari Mega STE Retro Battlestation (goto10retro.com)

2

A closer look at Cosh[ArcCosh[x] + ArcCosh[y]] (johndcook.com)

2

Square Root of X² − 1 (johndcook.com)

1

SIMD-accelerated integer-to-string conversion (lemire.me)

5

C++26: More Function Wrappers (sandordargo.com)

1

Navigation Systems in Video Games (pikuma.com)

1

My Professional Motivations, Qualifications, and Role Preferences (demofox.org)

1

Programming the Amiga and Atari ST in C: Counter Loops and Game Ticks (retrogamecoders.com)

2

Don Zagier's approximation of Markov's diophantine equation (johndcook.com)

1

Bending, Yanking, and Cartesian Squares in Double Categories (bartoszmilewski.com)

2

Lambda Diagrams (buttondown.com/jaffray)

2

Human Bottlenecks (borretti.me)

2

SIMD-accelerated integer-to-string conversion (lemire.me)

1

10Gb/s Ethernet: using mini-heatsinks with a 10GBASE-T SFP+ module (gilesthomas.com)

2

Precise lighting control in diffusion models by drawing shadows [video] (youtube.com)

3

Triangle Tessellation with Clamped Parallelograms (filmicworlds.com)

1

Applied Discrete Structure (discretemath.org)

1

Amiga 68000 (SEKA) → portable C transpiler (bitbucket.org/rhinoid)

2

The Open Agent Leaderboard (huggingface.co)

2

Travel Notes: RubyKaigi Hakodate (bernsteinbear.com)

2

Project Inbox 2026 (ratfactor.com)

1

Ascetic Computing (ratfactor.com)

1

Encrypting and Decrypting Data in Python (andros.dev)

1

The case of the Create­File­Mapping that always reported ERROR_ALREADY_EXISTS (devblogs.microsoft.com/oldnewthing)

4

Developments in LLM Architectures: KV Sharing, MHC, and Compressed Attention (sebastianraschka.com)

1

Manual Memory Management (dayvster.com)

1

Programming the Amiga and Atari ST in C: Hello World with VBCC (retrogamecoders.com)

1

The Applicability of Spaced Repetition (borretti.me)

1

Academia, startups, big tech, and back again (austinhenley.com)

2

Building a multi-agent system from scratch: 50 lines of bash and Git (andros.dev)

1

The Lightyear Race (boristhebrave.com)

3

Next Token Prediction Is a Misleading Term (boristhebrave.com)

6

Simulated Evolution on the PICO-8 (bumbershootsoft.wordpress.com)

1

Skyscraper-Size Asteroids, Failed Supernovas, and Interstellar Visitors (quantamagazine.org)

1

Segment Heap support for C++ projects in Visual Studio (devblogs.microsoft.com/cppblog)

1

The Original Super Mario 64 Is Now Playable on GBA (retrododo.com)

35

Additive Blending on the Nintendo 64 (phoboslab.org)

4

Zig vs. Rust in 2026 (zackoverflow.dev)

2

C++26: Standard Library Hardening (sandordargo.com)

3

C++26 Shipped a SIMD Library Nobody Asked For (lucisqr.substack.com)

1

Unlocking Asynchronicity in Continuous Batching (huggingface.co)

2

Recovering the State of Xorshift128 (johndcook.com)

1

Catch Flakes on Main (matklad.github.io)

50

Mercurial, 20 years and counting: how are we still alive and kicking? [video] (fosdem.org)

1

Release NetHack 5.0 Atari ST/TT/Falcon (WIP) (github.com/ingpaschke)

1

Physics of the Century (So Far) (galileo-unbound.blog)

2

A minimal distributed key-value database with HashiCorp's Raft library (eatonphil.com)

2

How the Bird Eye Was Pushed to an Evolutionary Extreme (quantamagazine.org)

4

Programming Paradigms for Dummies [pdf] (ucl.ac.be)

33

Windows 9x Subsystem for Linux (codeberg.org/hails)

1

AMD DGF: An Open Geometry Compression Standard (gpuopen.com)

2

Peter Norvig's 21 line spelling corrector using probability theory (impythonist.wordpress.com)

1

AMD DGF SuperCompression (gpuopen.com)

1

Precomputed Lens Transport Maps (arxiv.org)

1

D3D12 LinAlg Matrix Preview (devblogs.microsoft.com/directx)

1

Partial static single information form (bernsteinbear.com)