3
1
Concluding thoughts on our deep dive into Windows clipboard text conversion (devblogs.microsoft.com/oldnewthing)
1
The Windows clipboard automatic text conversion algorithm is path-dependent (devblogs.microsoft.com/oldnewthing)
1
The Year in Computer Science (quantamagazine.org)
4
CSRF Protection Without Tokens or Hidden Form Fields (miguelgrinberg.com)
1
Control Your XBerry Pi with ZX Spectrum+ Keyboard (retrogamecoders.com)
2
Chasing Your Tail (xania.org)
1
Lessons learned streaming building a Scheme-like interpreter in Go (eatonphil.com)
2
From Geometric to Coordinate Form: Understanding the Dot Product (4rknova.com)
3
Small Models Can Introspect, Too (vgel.me)
2
JSON-complete data formats and programming languages (lemire.me)
1
Performance trick: optimistic vs. pessimistic checks (lemire.me)
3
Simplistic Comptime Column Safety in SQLite Queries (kristoff.it)
1
Trying to Fit a Logistic Curve (johndcook.com)
3
Poking a Little Harder at PICO-8 (bumbershootsoft.wordpress.com)
3
Go feature: Modernized go fix (antonz.org)
3
An Effective Product Manager (eatonphil.com)
1
Regular expressions that cross lines (johndcook.com)
1
For the Holidays: Epic Interactive Fiction of the Millennial Period (filfre.net)
1
Making 2D graphics look 3D with a Normal Map (bsky.app)
1
The Best C++ Library (mcyoung.xyz)
176
Garage – An S3 object store so reliable you can run it outside datacenters (deuxfleurs.fr)
1
Tokenization in Transformers v5: Simpler, Clearer, and More Modular (huggingface.co)
108
A proposed amendment to ban under 16s in the UK from common online services (decoded.legal)
3
Pseudo 3D Tunnel Effect (4rknova.com)
3
Metaballs (4rknova.com)
3
Golang's Defer in C (Kind Of) (twdev.blog)
1
How to annotate JITed code for perf/samply (bernsteinbear.com)
1
Introduction to Programming the Commodore PET (retrogamecoders.com)
1
Basic Framework – Physics for Game Dev #1 [video] (youtube.com)
1
The Year in Physics (quantamagazine.org)
2
The Open Evaluation Standard: Benchmarking Nvidia Nemotron 3 Nano (huggingface.co)
34
Military standard on software control levels (entropicthoughts.com)
1
NCF, a Minimalistic Meta-Language (4rknova.com)
3
Anti-Aliasing, FXAA (4rknova.com)
1
Direct3D 12: The Behavior of ClearUnorderedAccessViewUint/Float (asawicki.info)
3
Implicit Position-Based Fluids (IPBF) (utah.edu)
2
Sample Space Partitioning and Spatiotemporal Resampling for Specular Manifolds (utah.edu)
1
Eliminate Slope Stretching [video] (youtube.com)
1
Filtering -Vs- Graphics [video] (youtube.com)
1
MeshSplatting: Differentiable Rendering with Opaque Meshes (meshsplatting.github.io)
1
Around The World, Part 28: Scaling up (frozenfractal.com)
1
Optimizing Mannequin (real-mrbeam.github.io)
1
Mesh optimization library that makes meshes smaller and faster to render (meshoptimizer.org)
1
A Year of Conferences (sandordargo.com)
1
Seattle Waterfront (tenderlovemaking.com)
2
Multiples with No Large Digits (johndcook.com)
2
Appeal from United Federation of Dictators, Despots, Evil Emperors and Tyrants (nibblestew.blogspot.com)
2
Packaging Perl and Shell for NixOS Deployment (entropicthoughts.com)
1
Behind the scenes of the Visual Studio feedback system (devblogs.microsoft.com/visualstudio)
1
Nemotron 3 Nano: A New Standard for Efficient, Open, and Intelligent Models (huggingface.co)
1
CUGA on Hugging Face: Democratizing Configurable AI Agents (huggingface.co)
2
How C64 Sprites Work (retrogamecoders.com)
2
Timing 'Hello, World' (antonz.org)
1
Rust's v0 mangling scheme in a nutshell (purplesyringa.moe)
2
The Year in Biology (quantamagazine.org)
2
Deep Dive in Java vs. C++ Performance (johnnysswlab.com)
4
Aliasing (xania.org)
1
Lightweight Cardinality Estimation with Density (buttondown.com/jaffray)
3
Weak Derivatives (johndcook.com)
3
How to Securely Store Secrets in Environment Variables (miguelgrinberg.com)
2
Switching from JavaScript to Godot for My RPG (jslegenddev.substack.com)
1
The Programmer's Roller Coaster (Comic) (jslegenddev.substack.com)
1
Batched Ranged Random Integer Generation (arxiv.org)
2
Multiplying the Shuffle Speed in Go with Batched Shuffling (lemire.me)
1
Notes from Neal Gabler's Walt Disney (eatonphil.com)
1
Generating and using Let's Encrypt wildcard certificates with cert‑manager (chuniversiteit.nl)
1
When LICM Fails Us (xania.org)
2
Nature of Code (natureofcode.com)
2
L5: A New Creative Coding Library in Lua (leetusman.com)
1
Unswitching Loops for Fun and Profit (xania.org)
2
Making Windows Terminal with GitHub Copilot CLI (developer.microsoft.com)
1
Resolving an ambiguity in the Windows clipboard automated text conversion table (devblogs.microsoft.com/oldnewthing)
1
Loop-Invariant Code Motion (xania.org)
25
Closures as Win32 Window Procedures (nullprogram.com)
1
Smooth Scrolling on the Sega Master System (bumbershootsoft.wordpress.com)
1
Around the World, Part 28: Scaling Up: Frozen Fractal (frozenfractal.com)
1
Golden Iteration (johndcook.com)
2
Typeframe (typeframe.net)
3
Various locale mismatch scenarios in Windows clipboard text format synthesis (devblogs.microsoft.com/oldnewthing)
1
Just Change the Key (johndcook.com)
2
Gist of Go: Concurrency is out (antonz.org)
2
Codex is Open Sourcing AI models (huggingface.co)
1
New in Llama.cpp: Model Management (huggingface.co)
2
Care About Partial Differential Equations (PDEs) (huggingface.co)
1
Why Text in Vampire Survivors Used to Look Weird (jslegenddev.substack.com)
1
Optimizing Mannequin (real-mrbeam.github.io)
1
What makes a game tick? Part 8 – Data Driven Multi-Threading Implementation (mropert.github.io)
1
Deep Dive in Java vs. C++ Performance (johnnysswlab.com)
4
Weak Derivatives (johndcook.com)
4
Errors and Zig (eatonphil.com)
2
Unrolling Loops (xania.org)
3
30 Years Ago Windows 95 Changed Everything (goto10retro.com)
6
macOS Music Players (andreyor.st)
1
External Visitation (jsbarretto.com)
2
How does Windows synthesize CF_UnicodeTEXT from CF_TEXT and vice versa? (devblogs.microsoft.com/oldnewthing)
1
Building Games for Old Retro 1985 Hardware is fun [video] (youtube.com)
1
Apriel-1.6-15B-Thinker: Cost-Efficient Frontier Multimodal Performance (huggingface.co)
1
Time in C++: std:chrono:high_resolution_clock – Myths and Realities (sandordargo.com)
2