1
4
Expected IQ Spread on a Jury (johndcook.com)
1
Calculating the expected range of normal samples (johndcook.com)
1
Building a Fast Lock-Free Queue in Modern C++ from Scratch (jaysmito.dev)
3
CSS vs. JavaScript (joshwcomeau.com)
1
More Whimsical OEIS Sequences (jeremykun.com)
1
» Planescape: Torment, Part 1: From the Tabletop (filfre.net)
1
C++26: Ordering of constraints involving fold expressions (sandordargo.com)
1
Does bulk memmove speed up `std:remove_if`? (No.) (quuxplusone.github.io)
1
Book Review: Babel by R.F. Kuang (probablydance.com)
1
Tabulation Tribulations (bartoszmilewski.com)
2
Parsing IPv6 Addresses Crazily Fast with AVX-512 (lemire.me)
3
An Intensive Introduction to Cryptography (intensecrypto.org)
1
90% of the T Distribution (entropicthoughts.com)
3
In Defense of Manual Memory Management (dayvster.com)
2
Why Bun Leaving Zig Is Great for Zig (dayvster.com)
1
Understanding Age Assurance Accuracy (educatedguesswork.org)
1
Spring Lisp Game Jam 2026 (andreyor.st)
1
How many arguments should a function have in Python? (andros.dev)
3
How Xerox invented the GUI and watched Apple and Microsoft win (generationamiga.com)
26
C64 Basic: Game Map Overhead “Camera View” (retrogamecoders.com)
3
Three Binary Tricks (buttondown.com/jaffray)
1
Walking the Dog with Claude (xania.org)
4
Zero Lines Maze: What the 8-Bit Guy's One-Liner Can Still Teach Us (retrogamecoders.com)
2
Floor and Ceil versus Denormals on CPU and GPU (asawicki.info)
3
Giving the ZX Spectrum a Fair Shake (bumbershootsoft.wordpress.com)
3
Agentic-Agile: Why Agent Development Needs Agile (Not Just Prompts) (developer.microsoft.com)
2
Sample Profile Guided Optimization in MSVC (devblogs.microsoft.com/cppblog)
1
On AI (openmymind.net)
1
The Minimal Retroreflective Microfacet Model (jcgt.org)
8
Neoclassical C++: segmented iterators revisited (boostedcpp.net)
1
Are Humanoid Robots the End of Human Work? (nautil.us)
1
Alexander Grothendieck Revolutionized 20th-Century Mathematics (quantamagazine.org)
1
Two Researchers Are Rebuilding Mathematics from the Ground Up (quantamagazine.org)
2
Ecotypes Harbor the Genetic Memory of a Species' Past (quantamagazine.org)
3
The Trick to Designing Highly Replayable Arcade and Linear Games (jslegenddev.substack.com)
1
TIL: Symlinking NixOS Dotfiles (matklad.github.io)
1
Ecotypes Harbor the Genetic Memory of a Species' Past (quantamagazine.org)
1
Circular and hyperbolic functions differ by rotations (johndcook.com)
1
Couth and Uncouth Function Pairs (johndcook.com)
2
Yeunjoo Choi from Igalia on Chromium (theconsensus.dev)
6
Book Review: On the Calculation of Volume (stephendiehl.com)
55
Magic the Gathering format: Fun 40 (fabiensanglard.net)
1
Second Quantisation – A Quantisation Too Far (forwardscattering.org)
2
My 1993 Atari Mega STE Retro Battlestation (goto10retro.com)
2
A closer look at Cosh[ArcCosh[x] + ArcCosh[y]] (johndcook.com)
2
Square Root of X² − 1 (johndcook.com)
1
SIMD-accelerated integer-to-string conversion (lemire.me)
5
C++26: More Function Wrappers (sandordargo.com)
1
Navigation Systems in Video Games (pikuma.com)
1
My Professional Motivations, Qualifications, and Role Preferences (demofox.org)
1
Programming the Amiga and Atari ST in C: Counter Loops and Game Ticks (retrogamecoders.com)
2
Don Zagier's approximation of Markov's diophantine equation (johndcook.com)
1
Bending, Yanking, and Cartesian Squares in Double Categories (bartoszmilewski.com)
2
Lambda Diagrams (buttondown.com/jaffray)
2
Human Bottlenecks (borretti.me)
2
SIMD-accelerated integer-to-string conversion (lemire.me)
1
10Gb/s Ethernet: using mini-heatsinks with a 10GBASE-T SFP+ module (gilesthomas.com)
2
Precise lighting control in diffusion models by drawing shadows [video] (youtube.com)
3
Triangle Tessellation with Clamped Parallelograms (filmicworlds.com)
1
Applied Discrete Structure (discretemath.org)
1
Amiga 68000 (SEKA) → portable C transpiler (bitbucket.org/rhinoid)
2
The Open Agent Leaderboard (huggingface.co)
2
Travel Notes: RubyKaigi Hakodate (bernsteinbear.com)
2
Project Inbox 2026 (ratfactor.com)
1
Ascetic Computing (ratfactor.com)
1
Encrypting and Decrypting Data in Python (andros.dev)
1
The case of the CreateFileMapping that always reported ERROR_ALREADY_EXISTS (devblogs.microsoft.com/oldnewthing)
4
Developments in LLM Architectures: KV Sharing, MHC, and Compressed Attention (sebastianraschka.com)
1
Manual Memory Management (dayvster.com)
1
Programming the Amiga and Atari ST in C: Hello World with VBCC (retrogamecoders.com)
1
The Applicability of Spaced Repetition (borretti.me)
1
Academia, startups, big tech, and back again (austinhenley.com)
2
Building a multi-agent system from scratch: 50 lines of bash and Git (andros.dev)
1
The Lightyear Race (boristhebrave.com)
3
Next Token Prediction Is a Misleading Term (boristhebrave.com)
6
Simulated Evolution on the PICO-8 (bumbershootsoft.wordpress.com)
1
Skyscraper-Size Asteroids, Failed Supernovas, and Interstellar Visitors (quantamagazine.org)
1
Segment Heap support for C++ projects in Visual Studio (devblogs.microsoft.com/cppblog)
1
The Original Super Mario 64 Is Now Playable on GBA (retrododo.com)
35
Additive Blending on the Nintendo 64 (phoboslab.org)
4
Zig vs. Rust in 2026 (zackoverflow.dev)
2
C++26: Standard Library Hardening (sandordargo.com)
3
C++26 Shipped a SIMD Library Nobody Asked For (lucisqr.substack.com)
1
Unlocking Asynchronicity in Continuous Batching (huggingface.co)
2
Recovering the State of Xorshift128 (johndcook.com)
1
Catch Flakes on Main (matklad.github.io)
50
Mercurial, 20 years and counting: how are we still alive and kicking? [video] (fosdem.org)
1
Release NetHack 5.0 Atari ST/TT/Falcon (WIP) (github.com/ingpaschke)
1
Physics of the Century (So Far) (galileo-unbound.blog)
2
A minimal distributed key-value database with HashiCorp's Raft library (eatonphil.com)
2
How the Bird Eye Was Pushed to an Evolutionary Extreme (quantamagazine.org)
4
Programming Paradigms for Dummies [pdf] (ucl.ac.be)
33
Windows 9x Subsystem for Linux (codeberg.org/hails)
1
AMD DGF: An Open Geometry Compression Standard (gpuopen.com)
2
Peter Norvig's 21 line spelling corrector using probability theory (impythonist.wordpress.com)
1
AMD DGF SuperCompression (gpuopen.com)
1
Precomputed Lens Transport Maps (arxiv.org)
1
D3D12 LinAlg Matrix Preview (devblogs.microsoft.com/directx)
1