Next >
1
Graphics Studies Compilation (adriancourreges.com)
a day ago | ibobev | adriancourreges.com | newest
2
Verbosity of Coding Styles (aras-p.info)
3 days ago | ibobev | aras-p.info | newest
2
Hexagon Page Animations (redblobgames.com)
4 days ago | ibobev | redblobgames.com | frontpage
1
Accessing the attributes of a struct in C++ as array elements? (lemire.me)
5 days ago | ibobev | lemire.me | newest
46
What every systems programmer should know about concurrency (2020) [pdf] (bitbashing.io)
a week ago | ibobev | bitbashing.io | best
2
What every systems programmer should know about concurrency (2020) [pdf] (bitbashing.io)
a week ago | ibobev | bitbashing.io | frontpage
1
Understanding the Odin Programming Language (odinbook.com)
2 weeks ago | ibobev | odinbook.com | newest
1
Substitution Tilings (boristhebrave.com)
2 weeks ago | ibobev | boristhebrave.com | newest
2
A simple way to scale pixel art games (30fps.net)
3 weeks ago | ibobev | 30fps.net | newest
11
Is Python That Slow? (miguelgrinberg.com)
4 weeks ago | ibobev | miguelgrinberg.com | frontpage
1
C++23 Language Features and Reference Cards (cppstories.com)
a month ago | ibobev | cppstories.com | newest
1
How to present MS-DOS screenshots (30fps.net)
a month ago | ibobev | 30fps.net | frontpage
1
How Westwood VQA Works (30fps.net)
a month ago | ibobev | 30fps.net | newest
5
An Uncanny Moat (boristhebrave.com)
a month ago | ibobev | boristhebrave.com | frontpage
2
Disassembling Crossroads, Part 1 (m65digest.substack.com)
a month ago | ibobev | substack.com | frontpage
1
Mrsse (fgiesen.wordpress.com)
a month ago | ibobev | wordpress.com | newest
1
Innovating Strand by Strand for Lifelike Hair in Dragon Age: The Veilguard (ea.com)
a month ago | ibobev | ea.com | newest
1
Explore Remedy's Game Developer Conference 2024 Talks on Creating Alan Wake 2 (remedygames.com)
a month ago | ibobev | remedygames.com | newest
1
Custom Game Engines: A Small Study (gist.github.com)
a month ago | ibobev | github.com | newest
1
GPU Texture Encoder (tellusim.com)
a month ago | ibobev | tellusim.com | newest
2
Graduate Degrees Are Overrated (lemire.me)
a month ago | ibobev | lemire.me | frontpage
1
SDF Headless Tests (redblobgames.com)
a month ago | ibobev | redblobgames.com | newest
1
ML in Go with a Python Sidecar (thegreenplace.net)
a month ago | ibobev | thegreenplace.net | newest
2
Around the World in C++: Exploring Time Zones with std:chrono (cppstories.com)
a month ago | ibobev | cppstories.com | newest
1
Exact UNORM8 to Float (fgiesen.wordpress.com)
a month ago | ibobev | wordpress.com | newest
2
OpenGL is not Right-Handed (gingerbill.org)
a month ago | ibobev | gingerbill.org | newest
21
Implementing Order-Independent Transparency (osor.io)
a month ago | ibobev | osor.io | frontpage
3
Factorio – Lost in Translation (factorio.com)
a month ago | ibobev | factorio.com | frontpage
1
Efficiently split a NumPy array into tiles (30fps.net)
a month ago | ibobev | 30fps.net | newest
5
Windows Memory Mapped File IO (jeremyong.com)
a month ago | ibobev | jeremyong.com | frontpage
1
Upcoming Sokol header API changes (Nov 2024) (floooh.github.io)
a month ago | ibobev | github.io | newest
1
Anisotropic Specular Image-Based Lighting Based on BRDF Major Axis Sampling (xavierchermain.github.io)
a month ago | ibobev | github.io | newest
4
Compilers, Interpreters and Formal Languages (pikuma.com)
a month ago | ibobev | pikuma.com | newest
1
What is the current time around the world? (cppstories.com)
a month ago | ibobev | cppstories.com | newest
1
Quantum WaveFunctionCollapse (boristhebrave.com)
a month ago | ibobev | boristhebrave.com | newest
2
The PS5 Pro, RDNA 4 and FSR 4.0 (medium.com/opinali)
a month ago | ibobev | medium.com | frontpage
3
Meshlet Compression (gpuopen.com)
a month ago | ibobev | gpuopen.com | newest
5
MarkeyJester's Motorola 68000 Beginner's Tutorial (hapisan.com)
a month ago | ibobev | hapisan.com | frontpage
1
Console Allocation Policy (github.com/microsoftdocs)
a month ago | ibobev | github.com | newest
3
How to write a program that can be run either as a console or a GUI application? (2009) (microsoft.com)
a month ago | ibobev | microsoft.com | newest
2
Having Fun with Modern C++ (lemire.me)
a month ago | ibobev | lemire.me | frontpage
1
Covering Sieves (bartoszmilewski.com)
a month ago | ibobev | bartoszmilewski.com | newest
3
Ortho-Tiles (boristhebrave.com)
a month ago | ibobev | boristhebrave.com | newest
1
What Is Procedural Generation (boristhebrave.com)
a month ago | ibobev | boristhebrave.com | newest
3
Nvidia Real-Time Graphics Research (nvidia.com)
a month ago | ibobev | nvidia.com | newest
1
Infinite Uniform Point Distributions (boristhebrave.com)
a month ago | ibobev | boristhebrave.com | newest
1
Jon Baker, Graphics Programming (jbaker.graphics)
a month ago | ibobev | jbaker.graphics | newest
2
Enterprise PBR Shading Model (dassaultsystemes-technology.github.io)
a month ago | ibobev | github.io | newest
4
Texture-Less Text Rendering (poniesandlight.co.uk)
a month ago | ibobev | poniesandlight.co.uk | newest
96
Classic 3D videogame shadow techniques (30fps.net)
a month ago | ibobev | 30fps.net | best
1
Easy real-time collision detection (arxiv.org)
a month ago | ibobev | arxiv.org | newest
1
Neural Supersampling and Denoising for Real-Time Path Tracing (gpuopen.com)
a month ago | ibobev | gpuopen.com | newest
3
C++ Meetup in Berlin (meetup.com)
a month ago | ibobev | meetup.com | newest
3
(Yet Another) Introduction to Quaternions (lisyarus.github.io)
a month ago | ibobev | github.io | newest
1
Game AI Course (alanzucconi.com)
a month ago | ibobev | alanzucconi.com | newest
1
WASM Debugging with Emscripten and VSCode (floooh.github.io)
a month ago | ibobev | github.io | newest
1
Amanatides and Woo's fast voxel traversal (m4xc.dev)
a month ago | ibobev | m4xc.dev | frontpage
34
Fundamentals of Radiance Cascades (m4xc.dev)
a month ago | ibobev | m4xc.dev | best
1
GPU Reshape Beta 2 Release (gpuopen.com)
a month ago | ibobev | gpuopen.com | newest
1
Scaling Points in a Specific Direction (demofox.org)
a month ago | ibobev | demofox.org | newest
1
Galaxy of Fame (factorio.com)
a month ago | ibobev | factorio.com | newest
2
Jakub Boksansky's Ray Tracing Gems Chapters (boksajak.github.io)
a month ago | ibobev | github.io | newest
2
Deep Reinforcement Learning (deep-reinforcement-learning.net)
a month ago | ibobev | deep-reinforcement-learning.net | newest
1
Distributional Reinforcement Learning (distributional-rl.org)
a month ago | ibobev | distributional-rl.org | newest
1
Multi-Agent Reinforcement Learning: Foundations and Modern Approaches (marl-book.com)
a month ago | ibobev | marl-book.com | newest
4
Light and Shadow (catlikecoding.com)
a month ago | ibobev | catlikecoding.com | frontpage
1
Workgraphs (github.com/hanskristian-work)
a month ago | ibobev | github.com | newest
1
Niagara: Meshlets Unchained [video] (youtube.com)
a month ago | ibobev | youtube.com | newest
1
Sheaves as Virtual Objects (bartoszmilewski.com)
a month ago | ibobev | bartoszmilewski.com | newest
1
Zero or Sign Extend (fgiesen.wordpress.com)
a month ago | ibobev | wordpress.com | newest
1
If constexpr requires requires { requires } (think-cell.com)
a month ago | ibobev | think-cell.com | newest
1
NimConf 2024 (nim-lang.org)
a month ago | ibobev | nim-lang.org | newest
2
NimConf 2024 – Nim Online Conference (nim-lang.org)
a month ago | ibobev | nim-lang.org | newest
1
Up Up Down Down Left Right Left Right B a Start (m65digest.substack.com)
a month ago | ibobev | substack.com | newest
1
Implementing Trivial Relocation in Library (brevzin.github.io)
a month ago | ibobev | github.io | newest
1
Ray-Tracing: Rendering a Triangle (scratchapixel.com)
a month ago | ibobev | scratchapixel.com | newest
1
Geometry for Computer Graphics (scratchapixel.com)
a month ago | ibobev | scratchapixel.com | newest
18
Reinforcement Learning: An Introduction (2018) (incompleteideas.net)
a month ago | ibobev | incompleteideas.net | best
4
VCF Midwest 2024: Classic Computing in Chicagoland [video] (youtube.com)
a month ago | ibobev | youtube.com | newest
1
Sarah Jane Avory – New RPG Update (sarahjaneavory.wordpress.com)
a month ago | ibobev | wordpress.com | newest
1
How to Build a BVH (ompf2.com)
a month ago | ibobev | ompf2.com | newest
2
Llama.vim: Plugin for Neovim (github.com/ggerganov)
2 months ago | ibobev | github.com | newest
2
Contracts in C++26 (modernescpp.com)
2 months ago | ibobev | modernescpp.com | newest
4
Beginners Guide to Vulkan (khronos.org)
2 months ago | ibobev | khronos.org | newest
1
Calculating the Norm of a Complex Number (thegreenplace.net)
2 months ago | ibobev | thegreenplace.net | newest
3
Factorio – Liftoff Initiated (factorio.com)
2 months ago | ibobev | factorio.com | newest
3
Analogue is bringing back the best multiplayer console (overkill.wtf)
2 months ago | ibobev | overkill.wtf | newest
26
Fixed Timestep Without Interpolation (jakubtomsu.github.io)
2 months ago | ibobev | github.io | best
2
How fast can you parse a CSV file in C#? (lemire.me)
2 months ago | ibobev | lemire.me | newest
1
Halloween Spooktacular Day 2: Reboot Your Machine (computerenhance.com)
2 months ago | ibobev | computerenhance.com | newest
1
Siggraph Asia 2024 papers on the web (realtimerendering.com)
2 months ago | ibobev | realtimerendering.com | newest
1
Halloween Spooktacular Day 1: The Challenge (computerenhance.com)
2 months ago | ibobev | computerenhance.com | newest
2
Table Lookups Are Efficient (lemire.me)
2 months ago | ibobev | lemire.me | newest
2
Sarah Jane Avory – Back to Retro Coding New Game (sarahjaneavory.wordpress.com)
2 months ago | ibobev | wordpress.com | newest
2
Table Lookups Are Efficient (twitter.com/lemire)
2 months ago | ibobev | twitter.com | newest
1
The RAD Debugger v0.9.12-alpha (github.com/epicgamesext)
2 months ago | ibobev | github.com | newest
3
GPU Driven Rendering with Mesh Shaders in Alan Wake 2 [video] (youtube.com)
2 months ago | ibobev | youtube.com | newest
24
Mesh Shaders – The Future of Rendering [video] (youtube.com)
2 months ago | ibobev | youtube.com | frontpage
1
Opening the Development of Intel Rendering Toolkit Libraries (intel.com)
2 months ago | ibobev | intel.com | newest
1
Sampling from a Normal (Gaussian) Distribution on GPUs (gpuopen.com)
2 months ago | ibobev | gpuopen.com | newest
Next >