2
2
Obscuring P2P Nodes with Dandelion (johndcook.com)
2
Fourier transform of a constant function informal and rigorous (johndcook.com)
1
Fourier Transform of a Fourier Series (johndcook.com)
2
NeurIPS 2025 E2LM Competition: Early Training Evaluation of Language Models (huggingface.co)
2
Welcome the Nvidia Llama Nemotron Nano VLM to Hugging Face Hub (huggingface.co)
3
DeepMath: A lightweight math reasoning Agent with smolagents (huggingface.co)
2
Advent of Code in Dialog (entropicthoughts.com)
1
Multibase CLI (chriswarbo.net)
1
Going Loopy (xania.org)
1
Predicate Decomposition (buttondown.com/jaffray)
17
ZX Spectrum Next on the Internet: Xberry Pi ESP01 and Pi Zero Upgrades (retrogamecoders.com)
1
New GPU Profiler and RHI Submission Pipeline [video] (youtube.com)
51
A series of tricks and techniques I learned doing tiny GLSL demos (pkh.me)
2
LibGPUCounters Machine Readable Specification (github.com/arm-software)
84
AMD GPU Debugger (thegeeko.me)
1
Minimalist ray-tracing leveraging only acceleration structures (anki3d.org)
1
VK_EXT_present_timing: The Journey to Frame Pacing in Vulkan (khronos.org)
1
Focus on Your Algorithm–Nvidia CUDA Tile Handles the Hardware (nvidia.com)
1
Why Text in Vampire Survivors Used to Look Like This (jslegenddev.substack.com)
1
Tap Detection on Arbitrary Shapes with Compose (romainguy.dev)
3
Multiplying our way out of division (xania.org)
2
Patching Pulse Oximeter Firmware (stefan-gloor.ch)
1
Mechanical Habits (matklad.github.io)
2
Sega Master System: Using All the Colors (bumbershootsoft.wordpress.com)
2
C64 Maze Chomp.BAS (basic-code.bearblog.dev)
1
Law of Reflection (4rknova.com)
1
Swift-HuggingFace: The Complete Swift Client for Hugging Face (huggingface.co)
1
What Is a Pedersen Commitment? (johndcook.com)
1
Particle Dynamics // Physics for Game Dev #1 [video] (youtube.com)
1
How can I read the standard output of an already-running process? (devblogs.microsoft.com/oldnewthing)
2
The Polyglot Neuroscientist Resolving How the Brain Parses Language (quantamagazine.org)
2
We see something that works, and then we understand it (lemire.me)
1
Structured Iteration (thecppway.com)
1
Struggling Towards an Algebraic Theory of Music (reasonablypolymorphic.com)
2
Games picked solely based on vibes (alistof.games)
2
Matrices: From Linear Algebra to Graphics (4rknova.com)
2
Color Grading, an Artist Driven Approach (4rknova.com)
1
The Navigational Triangle (johndcook.com)
1
Solving Spherical Triangles (johndcook.com)
2
From Zero to Package in Seconds: The New Conan MCP Server (conan.io)
4
Wolfenstein 3D's map renderer [video] (youtube.com)
1
Kimina-Prover: Applying Test-Time RL Search on Large Formal Reasoning Models (huggingface.co)
1
We Got Claude to Fine-Tune an Open Source LLM (huggingface.co)
9
A Technical Tour of the DeepSeek Models from V3 to v3.2 (sebastianraschka.com)
164
Transparent leadership beats servant leadership (entropicthoughts.com)
1
Validating Blueprints' Content in Unreal (thomaspoulet.fr)
2
100 Years of Quantum Physics: Rise of the Matrix (1925) (galileo-unbound.blog)
1
Navigation line of position (LOP) circle (johndcook.com)
2
Structured Iteration (thecppway.com)
2
C++ Enum Class and Error Codes, Part 3 (mropert.github.io)
1
Why don't we get more scientific breakthroughs? (lemire.me)
49
Lie groups are crucial to some of the most fundamental theories in physics (quantamagazine.org)
1
Time in C++: Understanding std:chrono:steady_clock (sandordargo.com)
1
SmartTube YouTube app for Android TV breached to push malicious update (bleepingcomputer.com)
1
Make Your Monolith Extensible Without Microservices (skoredin.pro)
1
Sprite Encoding / Decoding Using Literals (4rknova.com)
1
Edge Detection Using the Sobel Operator (4rknova.com)
2
Felisp, Variant of Lisp (andros.dev)
1
Siggraph Asia 2025 – Technical Papers Trailer [video] (youtube.com)
1
All Sources of DirectX 12 Documentation (asawicki.info)
2
Notes about VK_EXT_custom_resolve (rg3.name)
1
Geometric Algebra [video] (youtube.com)
1
2D axis aligned bounding boxes (iquilezles.org)
1
Finger Shadows in Compose (romainguy.dev)
1
Lighting Mannequin (real-mrbeam.github.io)
2
Spectral rendering, part 3: Spectral vs. RGB (momentsingraphics.de)
2
Demystifying Vulkan Ray Tracing [video] (youtube.com)
3
AMD GI-1.2 with multibounce indirect real-time rendering (gpuopen.com)
1
Spatial hashing for raytraced ambient occlusion (interplayoflight.wordpress.com)
2
Shader Execution Reordering Benchmarked (evolvebenchmark.com)
1
Boosting Ray Tracing Performance with Shader Execution Reordering (khronos.org)
2
Feynman vs. Computer (entropicthoughts.com)
2
XBerry Pi Review – ZX Spectrum Next in Pi Form Factor (retrogamecoders.com)
6
Around The World, Part 27: Planting trees (frozenfractal.com)
1
Upgrade MSVC, improve C++ build performance, and refactor C++ code with Copilot (devblogs.microsoft.com/visualstudio)
1
Lewis and Clark Geolocation (johndcook.com)
2
The experimental Sokol Vulkan back end (floooh.github.io)
1
More Data Independence and the History of the Relational Model (buttondown.com/jaffray)
3
'Reverse Mathematics' Illuminates Why Hard Problems Are Hard (quantamagazine.org)
54
A vector graphics workstation from the 70s (justanotherelectronicsblog.com)
1
Tenderlove Making – Seattle Downtown Library (tenderlovemaking.com)
1
Faster comparison modulo α-equivalence (purplesyringa.moe)
2
Building a Copying GC for the Plush Programming Language (pointersgonewild.com)
2
Human-Scale vs. Asymmetric Social Media (pointersgonewild.com)
1
Generating Cats using binned Gaussian Splats (aschrein.github.io)
1
Sega Master System: Fancier Tile Graphics (bumbershootsoft.wordpress.com)
1
A Circle in the Hyperbolic Plane (johndcook.com)
1
Monero Subaddresses (johndcook.com)
2
How fast can browsers process base64 data? (lemire.me)
1
Uint8Array Base64 Benchmark (simdutf.github.io)
4
Antifragile Programming and Why AI Won't Steal Your Job (lemire.me)
1
Size Matters (matklad.github.io)
2
MUM-Based Hash Functions (vnmakarov.github.io)
4
Compiled ZX Spectrum Basic and Z88DK Added to Online Retro IDE (retrogamecoders.com)
1
Fixing a Radare2 Bug from the Windows Cmd (trufae.github.io)
2
GameShell: A game to learn how to use standard commands in a Unix shell (github.com/phyver)
95
System 7 natively boots on the Mac mini G4 (macos9lives.com)
1
PpenPanzer: JavaScript/HTML5 rewrite of Panzer General 2 game (github.com/nicupavel)
1