Articles by atan2
48

When would you ever want bubblesort? (2023) (buttondown.com/hillelwayne)

1

Amiga Mouse Cursor: The impossible hot spot (heckmeck.de)

3

Why You Must Learn Before You Prompt (imapenguin.com)

1

Dorothy Vaughan: Adapt or Become Obsolete (imapenguin.com)

4

Computers I never had: the Acorn A3020 (celso.io)

1

The Development of Radical Pie (terathon.com)

1

Pie Is Officially Out (radicalpie.com)

25

Why we need SIMD (parallelprogrammer.substack.com)

5

Microsoft's 6502 BASIC is now Open Source (microsoft.com)

2

Whitechapel Computer Works (wikipedia.org)

1

8×19 Text Mode Font Origins (os2museum.com)

5

Verlet Integration and Cloth Physics Simulation (2022) (pikuma.com)

1

When Was Full Throttle Released? (doublefine.com)

2

A brief history of fonts in Mac OS (eclecticlight.co)

1

The first 3Dfx card: Orchid Righteous 3D (homeip.net)

2

Aztec C Museum Website (aztecmuseum.ca)

14

Surface-Stable Fractal Dither on Playdate (aras-p.info)

2

2D Cloth Simulation with Odin and Raylib (marianpekar.com)

2

Why Intel stopped making motherboards (homeip.net)

1

Grand Prix 2: Modernized and Natively Running on Windows (grandprix2.racing)

1

Playstation Graphics and Visual Artefacts (pikuma.com)

1

Verlet Integration and Cloth Physics (pikuma.com)

1

How Playstation Graphics and Visual Artefacts Work (pikuma.com)

192

The Impact of Jungle Music in 90s Video Game Development (pikuma.com)

25

Implementing a Tiny CPU Rasterizer (lisyarus.github.io)

1

The Color of Noise (2014) (caseymuratori.com)

41

Graphics Tricks from Boomers (arnaud-carre.github.io)

1

Zen, CUDA, and Tensor Cores – Part 1 [video] (youtube.com)

1

Jungle Music Impact in 90s Video Games (pikuma.com)

3

Neo Geo Architecture (copetti.org)

1

Building OpenType Math Fonts (github.com/notofonts)

48

Everything I know about the fast inverse square root algorithm (github.com/francisrstokes)

131

2D Rigid Body Collision Resolution (sassnow.ski)

5

The Rise and Fall of Silicon Graphics (abortretry.fail)

2

Web Browser Engineering (browser.engineering)

246

My favourite animation trick: exponential smoothing (2023) (lisyarus.github.io)

2

Documented source code for Lander on the Acorn Archimedes (bbcelite.com)

4

Bloom Filters (samwho.dev)

1

NES Programming and 6502 Assembly (pikuma.com)

13

Around The World, Part 1: Continents (frozenfractal.com)

1

Computer Graphics: Colors, Photons and the Human Eye (yuriygeorgiev.com)

1

NES Programming with 6502 Assembly (pikuma.com)

2

Understanding the 4th Dimension (alanzucconi.com)

1

Raptor – Call of the Shadows (DOS source code) (github.com/skynettx)

2

Retro Jungle Production Techniques with Pete Cannon (youtube.com)

5

NixOS just dropped Anduril as a NixCon sponsor (twitter.com/palmerluckey)

1

To the brain, reading computer code is not the same as reading language (2020) (news.mit.edu)

1

Bézier Curves (richardekwonye.com)

1

Humble Origins of the Vim Text Editor (pikuma.com)

30

Fred Fish (wikipedia.org)

18

Oversimplified History of Retro Game Consoles for Programmers (pikuma.com)

2

Emulating CRT Display with Shaders (gmshaders.com)

2

Gary Bowser: How a 1980s Hacker Became Nintendo’s Nemesis Decades Later (torrentfreak.com)

1

Euler and Verlet Integration for Particle Physics (gorillasun.de)

117

Commander Keen's adaptive tile refresh (fabiensanglard.net)

1

The Sagan Effect (astronomicca.com)

1

Vintage is The New Old will shutdown this month (vintageisthenewold.com)

1

Skeletal Animation in glTF (lisyarus.github.io)

2

Software Kingdoms: On economic principles, free and OSS, and paywalls (rfleury.com)

21

Functional Programming in Coq (upenn.edu)

15

Why do we even bother making indie games? (reddit.com)

1

Intel 8086 Division Instruction (twitter.com/kenshirriff)

1

History of PSY-Q Official Playstation SDK (retroreversing.com)

3

The New MNT Pocket Reform (crowdsupply.com)

2

Quake's Player Speed (rome.ro)

1

Robust Arithmetic in Computational Geometry (observablehq.com)

1

Verlet Integration and Cloth Physics Simulation (pikuma.com)

2

ShapeScript: 3D Scripting Language (github.com/nicklockwood)

1

Acorn: World in Pixels (Book) (idesine.com)

26

Polynomial interpolation (cohost.org)

0

The Wizard of Voxels Comanche's Kyle Freeman Interview (1994) (cgwmuseum.org)

0

History of the Playstation 1 Development Kit PSY-Q (retroreversing.com)

2

Making Crash Bandicoot (all-things-andy-gavin.com)

2

Math for Game Developers (pikuma.com)

4

Casey Muratory's Performance-Aware Programming Series (computerenhance.com)

2

Building Games in ECS with Entity Relationships (ajmmertens.medium.com)

1

Oxford's Introduction to University Mathematics (twitter.com/oxunimaths)

1

Rendering Like It's 1996 – Baby's First Pixel (marioslab.io)

1

Atari 2600 Programming with 6502 Assembly (pikuma.com)

1

Creating a 2D Physics Engine from scratch in JavaScript (ailef.tech)

1

NES Programming with 6502 Assembly (pikuma.com)

1

Game Archaeology: No Man's Sky (gingerbeardman.com)

70

Coding Curves (bit-101.com)

36

DOS/4GW and Protected Mode (2021) (pikuma.com)

73

The 539kernel Book: A journey in creating an operating system kernel (539kernel.com)

74

TIC-80 tiny computer (tic80.com)

1

Verlet Integration (Game Physics) (pikuma.com)

1

Programming Games for Atari 2600 (twitter.com/nanochess)

3

My Raytracing Journey (bit-101.com)

1

Learning 6502 Assembly in 2022

58

A History of Lua (2001)