48
1
Amiga Mouse Cursor: The impossible hot spot (heckmeck.de)
3
Why You Must Learn Before You Prompt (imapenguin.com)
1
Dorothy Vaughan: Adapt or Become Obsolete (imapenguin.com)
4
Computers I never had: the Acorn A3020 (celso.io)
1
The Development of Radical Pie (terathon.com)
1
Pie Is Officially Out (radicalpie.com)
25
Why we need SIMD (parallelprogrammer.substack.com)
5
Microsoft's 6502 BASIC is now Open Source (microsoft.com)
2
Whitechapel Computer Works (wikipedia.org)
1
8×19 Text Mode Font Origins (os2museum.com)
5
Verlet Integration and Cloth Physics Simulation (2022) (pikuma.com)
1
When Was Full Throttle Released? (doublefine.com)
2
A brief history of fonts in Mac OS (eclecticlight.co)
1
The first 3Dfx card: Orchid Righteous 3D (homeip.net)
2
Aztec C Museum Website (aztecmuseum.ca)
14
Surface-Stable Fractal Dither on Playdate (aras-p.info)
2
2D Cloth Simulation with Odin and Raylib (marianpekar.com)
2
Why Intel stopped making motherboards (homeip.net)
1
Grand Prix 2: Modernized and Natively Running on Windows (grandprix2.racing)
1
Playstation Graphics and Visual Artefacts (pikuma.com)
1
Verlet Integration and Cloth Physics (pikuma.com)
1
How Playstation Graphics and Visual Artefacts Work (pikuma.com)
192
The Impact of Jungle Music in 90s Video Game Development (pikuma.com)
25
Implementing a Tiny CPU Rasterizer (lisyarus.github.io)
1
The Color of Noise (2014) (caseymuratori.com)
41
Graphics Tricks from Boomers (arnaud-carre.github.io)
1
Zen, CUDA, and Tensor Cores – Part 1 [video] (youtube.com)
1
Jungle Music Impact in 90s Video Games (pikuma.com)
3
Neo Geo Architecture (copetti.org)
1
Building OpenType Math Fonts (github.com/notofonts)
48
Everything I know about the fast inverse square root algorithm (github.com/francisrstokes)
131
2D Rigid Body Collision Resolution (sassnow.ski)
5
The Rise and Fall of Silicon Graphics (abortretry.fail)
2
Web Browser Engineering (browser.engineering)
246
My favourite animation trick: exponential smoothing (2023) (lisyarus.github.io)
2
Documented source code for Lander on the Acorn Archimedes (bbcelite.com)
4
Bloom Filters (samwho.dev)
1
NES Programming and 6502 Assembly (pikuma.com)
13
Around The World, Part 1: Continents (frozenfractal.com)
1
Computer Graphics: Colors, Photons and the Human Eye (yuriygeorgiev.com)
1
NES Programming with 6502 Assembly (pikuma.com)
2
Understanding the 4th Dimension (alanzucconi.com)
1
Raptor – Call of the Shadows (DOS source code) (github.com/skynettx)
2
Retro Jungle Production Techniques with Pete Cannon (youtube.com)
5
NixOS just dropped Anduril as a NixCon sponsor (twitter.com/palmerluckey)
1
To the brain, reading computer code is not the same as reading language (2020) (news.mit.edu)
1
Bézier Curves (richardekwonye.com)
1
Humble Origins of the Vim Text Editor (pikuma.com)
30
Fred Fish (wikipedia.org)
18
Oversimplified History of Retro Game Consoles for Programmers (pikuma.com)
2
Emulating CRT Display with Shaders (gmshaders.com)
2
Gary Bowser: How a 1980s Hacker Became Nintendo’s Nemesis Decades Later (torrentfreak.com)
1
Euler and Verlet Integration for Particle Physics (gorillasun.de)
117
Commander Keen's adaptive tile refresh (fabiensanglard.net)
1
The Sagan Effect (astronomicca.com)
1
Vintage is The New Old will shutdown this month (vintageisthenewold.com)
1
Skeletal Animation in glTF (lisyarus.github.io)
2
Software Kingdoms: On economic principles, free and OSS, and paywalls (rfleury.com)
21
Functional Programming in Coq (upenn.edu)
15
Why do we even bother making indie games? (reddit.com)
1
Intel 8086 Division Instruction (twitter.com/kenshirriff)
1
History of PSY-Q Official Playstation SDK (retroreversing.com)
3
The New MNT Pocket Reform (crowdsupply.com)
2
Quake's Player Speed (rome.ro)
1
Robust Arithmetic in Computational Geometry (observablehq.com)
1
Verlet Integration and Cloth Physics Simulation (pikuma.com)
2
ShapeScript: 3D Scripting Language (github.com/nicklockwood)
1
Acorn: World in Pixels (Book) (idesine.com)
26
Polynomial interpolation (cohost.org)
0
The Wizard of Voxels Comanche's Kyle Freeman Interview (1994) (cgwmuseum.org)
0
History of the Playstation 1 Development Kit PSY-Q (retroreversing.com)
2
Making Crash Bandicoot (all-things-andy-gavin.com)
2
Math for Game Developers (pikuma.com)
4
Casey Muratory's Performance-Aware Programming Series (computerenhance.com)
2
Building Games in ECS with Entity Relationships (ajmmertens.medium.com)
1
Oxford's Introduction to University Mathematics (twitter.com/oxunimaths)
1
Rendering Like It's 1996 – Baby's First Pixel (marioslab.io)
1
Atari 2600 Programming with 6502 Assembly (pikuma.com)
1
Creating a 2D Physics Engine from scratch in JavaScript (ailef.tech)
1
NES Programming with 6502 Assembly (pikuma.com)
1
Game Archaeology: No Man's Sky (gingerbeardman.com)
70
Coding Curves (bit-101.com)
36
DOS/4GW and Protected Mode (2021) (pikuma.com)
73
The 539kernel Book: A journey in creating an operating system kernel (539kernel.com)
74
TIC-80 tiny computer (tic80.com)
1
Verlet Integration (Game Physics) (pikuma.com)
1
Programming Games for Atari 2600 (twitter.com/nanochess)
3
My Raytracing Journey (bit-101.com)
1
Learning 6502 Assembly in 2022
58